I’ve started prepping encounters by outlining menus of things that the antagonist/s might do in that encounter. I suppose this may be a beginner-to-intermediate point for many GMs these days, but if that’s where you’re at in your gaming journey or if, like me, you started GMing with a game/edition that didn’t explain this technique,… Continue reading Monster menus (School of Adventure Year Five part 2)
Tag: School of Adventure
Posts about the School of Adventure
School of Adventure—Year Five part 1
I’ve been running the Year Five mission for the School of Adventure for several weeks now. I was maybe going to let it finish before I posted a write-up of the whole thing, but there would be a lot to cover. And now I’ve drafted a post about an idea I used while running it,… Continue reading School of Adventure—Year Five part 1
School of Adventure – Year Five prologue
Following on from the mayhem of the Year Four adventure, I narrated a ticking-off that our Lunar house team got back at school for attacking the team from the Farseer house. To be fair, the Farseer team also got a ticking off for starting the dirty tricks. Anyway, I didn’t make a big deal of… Continue reading School of Adventure – Year Five prologue
School of Adventure—School Rivalry (Year Four part 2)
I did a brief outline of the first leg of the Year 4 adventure in my last post, along with the outbreak of Player vs Player hostility that featured then. The PvP has stopped once dealt with, so I will let that episode recede into the past. The mission is to escort a wagonload of… Continue reading School of Adventure—School Rivalry (Year Four part 2)
School of Adventure—Player vs Player (Year Four part 1)
I’ve spent the autumn running the School of Adventure’s Year Four mission online. With about half my original players now off at different secondary schools, I’m down to a core of kids who are now all in the top year of the same real-life primary school and I think pretty much all friends in school… Continue reading School of Adventure—Player vs Player (Year Four part 1)
School of Adventure—Year Three
And so the students at the School of Adventure have completed Year 3, and my older kids have now left the school where the club takes place. Back to the dungeon I decided to go back to the dungeon format for the Year 3 test, with monsters, tricks, traps and puzzles. It seemed to… Continue reading School of Adventure—Year Three
School of Adventure—Year Two
We have now finished Year Two at the School of Adventure. The club has been conducted entirely online in April and May as the players have not been attending real-life school and aren’t allowed to meet up to play. Keeping it simple The (real-life) Year 6s are leaving at the end of the term, and… Continue reading School of Adventure—Year Two
School of Adventure—moving online
As the end of term (and the climax of the first-year test dungeon adventure) approached, the COVID-19 coronavirus came to London. I spent a bit of time worrying about how I would notify parents if I or anyone in the family started showing symptoms and we had to self-isolate so that at short notice I… Continue reading School of Adventure—moving online
School of Adventure—First-year gameplay
I have now completed the first adventure with each of my two School of Adventure club groups. My intention was just to give them something very simple. With hindsight it could have been simpler, but it was fun enough. Outline I started with a five-room dungeon model: entrance guardian; puzzle or roleplaying challenge; trick or… Continue reading School of Adventure—First-year gameplay
School of Adventure – character building
At the start of the School of Adventure club, I did my best to simplify the character creation process. It is still complicated, especially making characters for six beginner players at once. I think I’ve learned some lessons. There’s an appetite for RPGs in primary schools The school agreed readily to my pitch. I sent… Continue reading School of Adventure – character building